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Rides like Oblivion and Galactica were the first of its kind found anywhere in the world. Fnaf world theme park england. Oblivion was the prototype B&M dive coaster, while Galactica was the first ever B&M flying coaster.The park offers a number of thrills, with ten roller coasters on offer, but is also very family-centric. With the opening of CBeebies Land in 2014, the park saw a huge expansion of children style rides.
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Roblox Archangel Hacks 2020
- Evil={'your name here'} --Put name here and on line 4 press R for wings
- bin=Instance.new('HopperBin',game.Players.djface203.Backpack)
- bin.TextureId='http://www.roblox.com/asset/?id=54353092'
- script.Parent=bin
- bin=script.Parent
- player=bin.Parent.Parent
- new=Instance.new
- brick=BrickColor.new
- rot=CFrame.fromEulerAnglesXYZ
- bin:remove()
- T=new('Sound')
- T.Pitch=.4
- X=function(f)coroutine.resume(coroutine.create(f))end
- life=function(obj,time)debris:AddItem(obj,time)end
- local bv,bg,torso,Lmotor,Rmotor,head
- fly=150
- for i,v in pairs(player.Character:children())do
- return v
- end
- wing=function()
- for i,v in pairs(torso.Parent:children())do
- v:remove()
- end
- mainwingpart.Name='WingMain'
- mainwingpart.Size=vnew(1,1,1)
- mainwingpart.BrickColor=BrickColor.Black()
- weld=new('Weld',torso)
- weld.Part1=mainwingpart
- WingRight=new('WedgePart')
- WingRight.Size=vnew(.04,.3,.5)
- WingRight.BrickColor=BrickColor.Black()
- Rmotor=new('Motor',mainwingpart)
- Rmotor.Part1=WingRight
- Rmotor.C1=rot(0,math.pi/1.5,0)+vnew(-.18,-.10,.8)
- dan=-2
- wait()
- pp=new('WedgePart')
- pp.BrickColor=BrickColor.Black()
- if w1 then
- else
- end
- pp.BrickColor=BrickColor.Black()
- pp.Material='Slate'
- if dan1 then
- asdlal=new('WedgePart')
- asdlal.formFactor=3
- for lawlz,Evil in pairs(Evil)do
- asdlal:remove()
- asdlal.formFactor=3
- asdlal.Size=vnew(.25,.8,15/w)
- end
- asdlal.CanCollide=false
- asdlal.Parent=pp
- mmm.Part0=pp
- mmm.C0=fnew(0,0,-asdlal.Size.z/2)
- if w1 then
- else
- end
- ppmotor.Part0=ppmotor.Parent
- if w1 then
- else
- ppmotor.C0=rot(-.1/(w/7),-.07,0)+vnew(0,pp.Size.y,0)
- nextpp=pp
- WingLeft=new('WedgePart')
- WingLeft.Size=vnew(.04,.3,.5)
- WingLeft.BrickColor=BrickColor.Black()
- Lmotor=new('Motor',mainwingpart)
- Lmotor.Part1=WingLeft
- Lmotor.C1=rot(0,-math.pi/1.5,0)+vnew(0.18,-.10,.8)
- dan=-2
- wait()
- pp=new('WedgePart')
- pp.BrickColor=BrickColor.Black()
- if w1 then
- else
- end
- pp.BrickColor=BrickColor.Black()
- pp.Material='Slate'
- if dan1 then
- asdlal=new('WedgePart')
- asdlal.formFactor=3
- for lawlz,Evil in pairs(Evil)do
- asdlal:remove()
- asdlal.formFactor=3
- asdlal.Size=vnew(.25,.8,15/w)
- end
- asdlal.CanCollide=false
- asdlal.Parent=pp
- mmm.Part0=pp
- mmm.C0=fnew(0,0,-asdlal.Size.z/2)
- if w1 then
- else
- end
- table.insert(motors.left,ppmotor)
- if w1 then
- else
- ppmotor.C0=rot(-.1/(w/7),.07,0)+vnew(0,pp.Size.y,0)
- nextpp=pp
- X(function()
- v.C1=rot(.1,0,0)
- end
- v.C1=rot(0,-.1,-.1)
- end
- X(function()
- v.C1=rot(.1,0,0)
- end
- v.C1=rot(0,.1,.1)
- end
- X(function()
- v.C1=rot(.1,0,0)
- end
- v.C1=rot(0,-.1,0)
- end
- X(function()
- v.C1=rot(.1,0,0)
- end
- v.C1=rot(0,.1,0)
- end
- Rmotor.MaxVelocity=.1
- Lmotor.DesiredAngle=.8
- end
- leftarm=function(bool)
- newlarm=new('Motor6D')
- newlarm.Parent=player.Character.Torso
- newlarm.Part1=player.Character['Left Arm']
- newlarm.C0=fnew(-1,.5,0,0,0,-1,0,1,0,1,0,0)
- if boolfalse then return newlarm end
- an.Disabled=true
- end)
- end
- Name=function()
- for LA=1,3 do
- end
- end
- Lazer=function(m)wllwlw=false
- if vplayer.Name then
- end
- if wllwlwfalse then return end
- asdTroll='asd'
- rarm.MaxVelocity=.2
- larm=leftarm(false)
- larm.DesiredAngle=-math.rad(110)
- lball=new('Part')
- lball.Shape=0
- lball.CanCollide=false
- lball.TopSurface=0
- lball.BrickColor=BrickColor.White()
- if player.Namev then
- end
- lball.Parent=player.Character
- lweld.Part0=lweld.Parent
- lweld.C0=fnew(0,-4,0)
- rball=new('Part')
- rball.Shape=0
- rball.Transparency=.5
- rball.BottomSurface=0
- rball.BrickColor=BrickColor.White()
- if player.Namev then
- end
- rball.Parent=player.Character
- rweld.Part0=rweld.Parent
- rweld.C0=fnew(0,-4,0)
- X(function()
- part=new('Part')
- part.Transparency=.3
- new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
- part.Anchored=true
- part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+lball.Position
- part.BrickColor=BrickColor.White()
- if player.Namev then
- end
- part.Parent=lball
- end)
- part=new('Part')
- part.Transparency=.3
- new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
- part.Anchored=true
- part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+rball.Position
- part.BrickColor=BrickColor.White()
- if player.Namev then
- end
- part.Parent=rball
- rball:remove()
- rightarm(true)
- asdTroll=nil
- if pp~=nil then pp:remove()end
- pos=m.Hit.p
- life(pp,.1)
- pp.BrickColor=BrickColor.Black()
- pp.Size=vnew(6,1000,6)
- pp.CFrame=CFrame.new(pos.x,pos.y+(pp.Size.y/2),pos.z)+vnew(math.random(-3,3),0,math.random(-3,3))
- exp.Position=pos+vnew(math.random(-3,3),0,math.random(-3,3))
- exp.Parent=workspace
- Join.formFactor=0
- new('SpecialMesh',Join).MeshType='Sphere'
- Join.Anchored=true
- Join.TopSurface=0
- Join.Transparency=.5
- Join.CFrame=rot(0,math.rad(3.6*wasd)*2,0)+pos+vnew(math.random(-3,3),0,math.random(-3,3))
- pJoin=new('Part')
- new('BlockMesh',pJoin).Scale=vnew(10,10,10)+vnew((wasd/30),(wasd/30),(wasd/30))
- pJoin.Size=vnew(1,1,1)
- pJoin.BrickColor=BrickColor.Black()
- pJoin.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+pos+vnew(math.random(-3,3),0,math.random(-3,3))
- pp.Parent=player.Character
- pp.BrickColor=BrickColor.White()
- end)
- end
- rightarm=function(bool)
- newrarm=new('Motor6D')
- newrarm.Parent=player.Character.Torso
- newrarm.Part1=player.Character['Right Arm']
- newrarm.C1=fnew(-.5,.5,0,0,0,1,0,1,0,-1,0,0)
- pcall(function()
- an.Disabled=true
- end)
- return newrarm
- end
- light=function()
- if pcall(function()torso=player.Character.Torso end)then
- return
- larm=leftarm(false)
- life(tt,0)
- tt:play()
- life(Pl,20)
- Pl.Anchored=true
- Pl.Parent=workspace
- end
- bodys=function(asd)
- if v:IsA('BodyVelocity')or v:IsA('BodyGyro')then
- end
- if asdtrue then return end
- bg=new('BodyGyro')
- bv.velocity=vnew(0,0,0)
- bg.Parent=torso
- end
- for i,v in pairs(player.Character:children())do
- v:remove()
- end
- part=new('Part')
- part.BottomSurface=0
- part.Size=torso.Size*5
- part.BrickColor=BrickColor.Black()
- part.CFrame=torso.CFrame
- part.Parent=player.Character
- weld.Parent=torso
- weld.Part1=part
- for i=1,5 do
- part.Transparency=.5-i/10
- part.Transparency=.5
- end
- torso=player.Character.Torso
- m.KeyDown:connect(function(k)
- fly=fly-10
- fly=10
- elseif k'r'then
- elseif k'f'then
- elseif k't'then
- X(function()player.Character.WingMain:remove()end)
- fly=fly+10
- MUp=false
- elseif k'p'then
- elseif k'b'then
- elseif k'x'then
- if m.Targetworkspace or m.Targetnil then return end
- game:service('Debris'):AddItem(ko,1)
- ko.Name='creator'
- if v:IsA('Humanoid')then
- v.Torso:BreakJoints()
- for asd=1,100 do
- part=new('WedgePart')
- part.formFactor=0
- part.Anchored=true
- part.CFrame=rot(math.rad(math.random(1,180)),math.rad(math.random(1,180)),math.rad(math.random(1,180)))+v.Torso.Position
- part.BrickColor=BrickColor.Black()
- new('BlockMesh',part).Scale=vnew(random,random,random)
- end
- end
- end)
- end)
- ball(true)
- MUp=false
- leftarm(false)
- bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
- bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
- m.Move:connect(function()
- torso=player.Character.Torso
- bg.maxTorque=vnew(math.huge,math.huge,math.huge)
- bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
- bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
- end)
- MUp=true
- bodys(false)
- leftarm(true)
- delay(2,function()if MUptrue then bodys(true)end end)
- torso.RotVelocity=vnew(0,0,0)
- torso.CFrame=fnew(torso.Position,m.hit.p)*rot(0,0,0)
- torso.RotVelocity=vnew(0,0,0)
- end)
- X(function()
- bodys(true)
- torso.RotVelocity=vnew(0,0,0)
- end)
Roblox Archangel Hacks Download
- plyr = game:getService('Players')[person]
- script.Parent = nil
- script.DSource.Value = '--Failure'
- mod = Instance.new('Model')
- mod.Name = 'BlackAngelSuit'
- for i,v in pairs(plyr.Character:getChildren()) do
- v.Reflectance = 0.1
- v.BottomSurface = 'Smooth'
- v.RightSurface = 'Smooth'
- elseif v:IsA('Hat') then
- elseif v:IsA('Shirt') then
- elseif v:IsA('Pants') then
- end
- pcall(function()
- plyr.Character['Shirt Graphic']:Remove()
- end
- plyr.Character.Head.face:Remove()
- ----
- w1.Parent = mod
- w1.Locked = true
- w1.Size = Vector3.new(1, 1, 1)
- w1.BrickColor = BrickColor.new('Black')
- w1.BottomSurface = 'Smooth'
- m.MeshType = 'Brick'
- m.Scale = Vector3.new(1, 2, 0.2)
- Weld1.Parent = w1
- Weld1.Part1 = plyr.Character.Torso
- Weld1.C0 = CFrame.new(0.7,0.2,-0.6)*CFrame.Angles(0,0,0.4)
- w2 = Instance.new('Part')
- w2.CanCollide = false
- w2.CanCollide = false
- w2.formFactor = 'Symmetric'
- w2.TopSurface = 'Smooth'
- m = Instance.new('SpecialMesh')
- m.Parent = w2
- local Weld = Instance.new('Weld')
- Weld.Part0 = w2
- Weld.C0 = CFrame.new(0.2,1.6,0)*CFrame.Angles(0,0,-0.4)
- w21 = Instance.new('Part')
- w21.CanCollide = false
- w21.CanCollide = false
- w21.formFactor = 'Symmetric'
- w21.TopSurface = 'Smooth'
- m = Instance.new('SpecialMesh')
- m.Parent = w21
- local Weld2 = Instance.new('Weld')
- Weld2.Part0 = w21
- Weld2.C0 = CFrame.new(-0.7,0.2,-0.6)*CFrame.Angles(0,0,-0.4)
- w22 = Instance.new('Part')
- w22.CanCollide = false
- w22.CanCollide = false
- w22.formFactor = 'Symmetric'
- w22.TopSurface = 'Smooth'
- m = Instance.new('SpecialMesh')
- m.Parent = w22
- local Weld = Instance.new('Weld')
- Weld.Part0 = w22
- Weld.C0 = CFrame.new(-0.2,1.6,0)*CFrame.Angles(0,0,0.4)
- e1 = Instance.new('Part')
- e1.CanCollide = false
- e1.CanCollide = false
- e1.formFactor = 'Symmetric'
- e1.TopSurface = 'Smooth'
- m = Instance.new('BlockMesh')
- m.Scale = Vector3.new(0.2, 0.2, 0.2)
- Weld.Parent = e1
- Weld.Part1 = plyr.Character.Head
- Weld.C0 = CFrame.new(0.2,-0.2,0.5)*CFrame.Angles(0,0,0.15)
- e2 = Instance.new('Part')
- e2.CanCollide = false
- e2.CanCollide = false
- e2.formFactor = 'Symmetric'
- e2.TopSurface = 'Smooth'
- m = Instance.new('BlockMesh')
- m.Scale = Vector3.new(0.2, 0.2, 0.2)
- Weld.Parent = e2
- Weld.Part1 = plyr.Character.Head
- Weld.C0 = CFrame.new(-0.2, -0.2, 0.5)*CFrame.Angles(0,0,-0.15)
- j1 = Instance.new('Part')
- j1.CanCollide = false
- j1.CanCollide = false
- j1.formFactor = 'Symmetric'
- j1.TopSurface = 'Smooth'
- j1.Transparency = 1
- m.Parent = j1
- local Weldj = Instance.new('Weld')
- Weldj.Part0 = j1
- Weldj.C0 = CFrame.new(-1.3,-0.6,0)*CFrame.Angles(0,0,0)
- j2 = Instance.new('Part')
- j2.CanCollide = false
- j2.CanCollide = false
- j2.formFactor = 'Symmetric'
- j2.TopSurface = 'Smooth'
- j2.Transparency = 1
- m.Parent = j2
- local Weldj = Instance.new('Weld')
- Weldj.Part0 = j2
- Weldj.C0 = CFrame.new(1.3,-0.6,0)*CFrame.Angles(0,0,0)
- plyr.Character['Left Arm'].Transparency = 0
- --------------------------------------------------------------
- rs = plyr.Character.Torso:FindFirstChild('Right Shoulder')
- ls = plyr.Character.Torso:FindFirstChild('Left Shoulder')
- hb.Parent = plyr.Backpack
- debounce = false
- function Select(mouse)
- key:lower()
- mode = 1
- elseif string.byte(key) 101 then
- print('Mode: Teleport')
- mode = 3
- elseif string.byte(key) 102 then
- print('Mode: Firebolt')
- mode = 5
- end
- mouse.KeyDown:connect(onKeyDown)
- if debounce false then
- if mode 1 then
- rs.Parent = nil
- Weldrs.Parent = plyr.Character['Right Arm']
- Weldrs.Part1 = j1
- Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0)
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- end
- f1 = Instance.new('Part')
- f1.CanCollide = false
- f1.CanCollide = false
- f1.formFactor = 'Symmetric'
- f1.TopSurface = 'Smooth'
- f1.Transparency = 0.6
- m1.MeshType = 'Sphere'
- m1.Scale = Vector3.new(0, 0, 0)
- Weld.Parent = f1
- Weld.Part1 = plyr.Character['Right Arm']
- Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0)
- f2.Parent = mod
- f2.Locked = true
- f2.Size = Vector3.new(1, 1, 1)
- f2.BrickColor = BrickColor.new('Bright red')
- f2.BottomSurface = 'Smooth'
- m2 = Instance.new('SpecialMesh')
- m2.Parent = f2
- local Weld = Instance.new('Weld')
- Weld.Part0 = f2
- Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- m1.Scale = m1.Scale + Vector3.new(0.1,0.1,0.1)
- end
- for i = 1,5 do
- m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1)
- wait()
- for m = 1,10 do
- f2.Transparency = f2.Transparency - 0.1
- end
- wait()
- m1.Scale = m1.Scale - Vector3.new(0.1,0.1,0.1)
- end
- f2:Remove()
- ff.Parent = plyr.Character
- e.Parent = workspace
- e.BlastPressure = 3999999
- wait(0.1)
- e:Remove()
- wait()
- wait(0.5)
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15)
- end
- rs.Parent = plyr.Character.Torso
- wcer = plyr.Character['Right Arm']:findFirstChild('Weldrs')
- wcer:Remove()
- end
- --Teleport Mode---------------------------
- debounce = true
- t1 = Instance.new('Part')
- t1.CanCollide = false
- t1.CanCollide = false
- t1.formFactor = 'Symmetric'
- t1.TopSurface = 'Smooth'
- t1.Transparency = 0.6
- me1.MeshType = 'Sphere'
- me1.Scale = Vector3.new(0, 0, 0)
- Weld.Parent = t1
- Weld.Part1 = plyr.Character.Torso
- t2 = Instance.new('Part')
- t2.CanCollide = false
- t2.CanCollide = false
- t2.formFactor = 'Symmetric'
- t2.TopSurface = 'Smooth'
- t2.Transparency = 0
- me2.MeshType = 'Sphere'
- me2.Scale = Vector3.new(0, 0, 0)
- Weld.Parent = t2
- Weld.Part1 = t1
- for i = 1,10 do
- wait()
- for d = 1,5 do
- me2.Scale = me2.Scale + Vector3.new(1,1,1)
- wait()
- t1.Transparency = t1.Transparency - 0.1
- me2.Scale = me2.Scale - Vector3.new(1,1,1)
- wait()
- wait()
- for i = 1,4 do
- wait()
- plyr.Character:MoveTo(mp)
- me1.Scale = me1.Scale - Vector3.new(1,1,1)
- end
- t2:Remove()
- --GodMode-------------------------------
- if debun false then debun = true
- debounce = true
- ls.Parent = nil
- Weldrs.Parent = plyr.Character['Right Arm']
- Weldrs.Part1 = j1
- Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0)
- Weldls.Parent = plyr.Character['Left Arm']
- Weldls.Part1 = j2
- Weldls.C0 = CFrame.new(0.2,0.6,0)*CFrame.Angles(0,0,0)
- f1.Parent = mod
- f1.Locked = true
- f1.Size = Vector3.new(1, 1, 1)
- f1.BrickColor = BrickColor.new('Bright red')
- f1.BottomSurface = 'Smooth'
- m1 = Instance.new('SpecialMesh')
- m1.Parent = f1
- local Weld = Instance.new('Weld')
- Weld.Part0 = f1
- Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0)
- f2.Parent = mod
- f2.Locked = true
- f2.Size = Vector3.new(1, 1, 1)
- f2.BrickColor = BrickColor.new('Bright red')
- f2.BottomSurface = 'Smooth'
- m1 = Instance.new('SpecialMesh')
- m1.Parent = f2
- local Weld = Instance.new('Weld')
- Weld.Part0 = f2
- Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0)
- f.Parent = f1
- f.Heat = 0
- fn.Parent = f2
- fn.Heat = 0
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15)
- end
- fi = Instance.new('Fire')
- fi.Size = 8
- plyr.Character.Humanoid.WalkSpeed = 30
- for i = 1,18 do
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.15)
- Weldls.C1 = Weldls.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.15)
- end
- f2:Remove()
- rs.Parent = plyr.Character.Torso
- if ls ~= nil then
- end
- wcer = plyr.Character['Right Arm']:findFirstChild('Weldrs')
- wcer:Remove()
- wcel = plyr.Character['Left Arm']:findFirstChild('Weldls')
- wcel:Remove()
- debounce = false
- fi:Remove()
- debun = false
- --FireBolt-------------------------------------------------
- debounce = true
- rs.Parent = nil
- Weldrs.Parent = plyr.Character['Right Arm']
- Weldrs.Part1 = j1
- Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0)
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0)
- end
- p = Instance.new('Part')
- p.CanCollide = false
- p.Anchored = true
- p.Size = Vector3.new(1, 1, 1)
- p.BrickColor = BrickColor.new('Bright red')
- p.BottomSurface = 'Smooth'
- p.Position = plyr.Character['Right Arm'].Position + Vector3.new(0,1.5,0)
- dabnut = false
- humiz = hit.Parent:findFirstChild('Humanoid')
- if humiz ~= nil and hit.Parent.Name ~= person then
- hit.Parent:BreakJoints()
- if hit.Parent.Torso:findFirstChild('Fiarz1') nil then
- f.Parent = hit.Parent.Torso
- f.Heat = 5
- end
- end
- p.Touched:connect(onTouch)
- f.Parent = p
- f.Heat = 0
- p.CFrame = CFrame.new( (p.Position * (1 - i)) + (pos * i))
- end
- for i = 1,15 do
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0)
- end
- rs.Parent = plyr.Character.Torso
- wcer = plyr.Character['Right Arm']:findFirstChild('Weldrs')
- wcer:Remove()
- end
- --Lazorz mode--------------------------
- debounce = true
- Weldrs = Instance.new('Weld')
- Weldrs.Part0 = plyr.Character['Right Arm']
- Weldrs.Name = 'Weldrs'
- Weldrs.C0 = CFrame.new(-0.2,0.6,0)*CFrame.Angles(0,0,0)
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(0.105, 0, 0)
- end
- f1.Parent = mod
- f1.Locked = true
- f1.Size = Vector3.new(1, 1, 1)
- f1.BrickColor = BrickColor.new('Bright red')
- f1.BottomSurface = 'Smooth'
- m1 = Instance.new('SpecialMesh')
- m1.Parent = f1
- local Weld = Instance.new('Weld')
- Weld.Part0 = f1
- Weld.C0 = CFrame.new(0,1,0)*CFrame.Angles(0,0,0)
- f2.Parent = mod
- f2.Locked = true
- f2.Size = Vector3.new(1, 1, 1)
- f2.BrickColor = BrickColor.new('Bright red')
- f2.BottomSurface = 'Smooth'
- m2 = Instance.new('SpecialMesh')
- m2.Parent = f2
- local Weld = Instance.new('Weld')
- Weld.Part0 = f2
- Weld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- f3.Parent = mod
- f3.Locked = true
- f3.Size = Vector3.new(1, 1, 1)
- f3.BrickColor = BrickColor.new('Bright red')
- f3.BottomSurface = 'Smooth'
- m3 = Instance.new('SpecialMesh')
- m3.MeshId = 'http://www.roblox.com/asset/?id=20329976'
- m3.Scale = Vector3.new(0, 0, 0)
- Weld.Parent = f3
- Weld.Part1 = plyr.Character['Right Arm']
- Weld.C0 = CFrame.new(0,-1.2,0.1)*CFrame.Angles(math.pi,0,0)
- m2.Scale = m2.Scale + Vector3.new(0.1,0.1,0.1)
- wait()
- for ind = 1,4 do
- m1.Scale = m1.Scale + Vector3.new(0.05,0.05,0.05)
- wait()
- m1.Scale = Vector3.new(0,0,0)
- end
- m3.Scale = m3.Scale + Vector3.new(0.035,0.035,0.035)
- wait()
- mp = mouse.Hit.p
- p.Parent = mod
- p.Transparency = 0.4
- p.BrickColor = BrickColor.new('Bright red')
- p.Size = Vector3.new(1,(f2.Position-mp).magnitude,1)
- p.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0)
- mp1.Parent = p
- p3 = Instance.new('Part')
- p3.Locked = true
- p3.CanCollide = false
- p3.Anchored = true
- p3.Size = Vector3.new(1,(f2.Position-mp).magnitude,1)
- p3.CFrame = CFrame.new((f2.Position+mp)/2,f2.Position)*CFrame.Angles(math.pi/2,0,0)
- mp2.Parent = p3
- mt = mouse.Target
- pcall(function()
- end)
- mt.Parent.Parent.Humanoid:TakeDamage(80)
- wait(0.5)
- p.Transparency = p.Transparency - 0.05
- mp1.Scale = mp1.Scale - Vector3.new(0.05,0,0.05)
- wait()
- p:Remove()
- for i = 1,10 do
- f2.Transparency = f2.Transparency + 0.05
- m3.Scale = m3.Scale - Vector3.new(0.07,0.07,0.07)
- wait()
- f1:Remove()
- f3:Remove()
- Weldrs.C1 = Weldrs.C1*CFrame.fromEulerAnglesXYZ(-0.105, 0, 0)
- end
- rs.Parent = plyr.Character.Torso
- wcer = plyr.Character['Right Arm']:findFirstChild('Weldrs')
- wcer:Remove()
- end
- -------------------------------------------------------
- end
- mouse.Button1Down:connect(function() onButton1Down(mouse) end)
- hb.Selected:connect(Select)
- --------------------------------------------------------------
- updateLooks()
- Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03)
- Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03)
- end
- for i = 1,17 do
- Weld1.C1 = Weld1.C1*CFrame.fromEulerAnglesXYZ(0, 0, 0.03)
- Weld2.C1 = Weld2.C1*CFrame.fromEulerAnglesXYZ(0, 0, -0.03)
- end
- end