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Dec 30th, 2018
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- -- Write the players name that u wanna fuc7 where it says 'Player name here'
- local A=Instance.new'Animation'
- local P=game:GetService'Players'.LocalPlayer
- local H=C:WaitForChild'Humanoid':LoadAnimation(A)
- H:AdjustSpeed(2.5)
- game:GetService'RunService'.Stepped:Connect(function()
- C:WaitForChild'HumanoidRootPart'.CFrame=CFrame.new(game:GetService'Players':FindFirstChild(Victim).Character:WaitForChild'HumanoidRootPart'.Position)
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Dec 21st, 2019
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- This is the remastered rape script created by RblxPloitz. Legs and hands on the victim are fixed/adjusted, Colors on the Questionable parts match the skin color of the Torsos.
- ____________________________________________________________________________________________________________________________
- function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
- funcw.Name = zName
- funcw.Part0 = zPart0
- if (zCoco true) then
- funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- funcw.C1 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
- return funcw
- function fun(n1, n2)
- t1 = game.Players[n1].Character.Torso
- t2.Parent.Humanoid.PlatformStand = true
- ls1 = Instance.new('Weld')
- ls1.Part0 = t1
- ls1.C0 = CFrame.new(-1.5,0,0)
- t1['Right Shoulder']:Remove()
- rs1.Parent = t1
- rs1.Part1 = t1.Parent['Right Arm']
- rs1.Name = 'Right Shoulder'
- ls2 = Instance.new('Weld')
- ls2.Part0 = t2
- ls2.C0 = CFrame.new(-1.5, 0, 0)
- t2['Right Shoulder']:Remove()
- rs2.Parent = t2
- rs2.Part1 = t2.Parent['Right Arm']
- rs2.Name = 'Right Shoulder'
- lh2 = Instance.new('Weld')
- lh2.Part0 = t2
- lh2.C0 = CFrame.new(-0.5, -2, 0)
- t2['Right Hip']:Remove()
- rh2.Parent = t2
- rh2.Part1 = t2.Parent['Right Leg']
- rh2.Name = 'Right Hip'
- d.TopSurface = 0
- d.CanCollide = false
- d.BrickColor = game.Players[n1].Character.Torso.BrickColor
- d.Parent = t1
- local dm = Instance.new('SpecialMesh')
- dm.Parent = d
- fWeld('weld',t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
- d2.Parent = t1
- local c = Instance.new('Part')
- c.BottomSurface = 0
- c.BrickColor = game.Players[n1].Character.Torso.BrickColor
- c.formFactor = 'Custom'
- cm = Instance.new('CylinderMesh')
- a = fWeld('weld',t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
- c2.BrickColor = BrickColor.new('Salmon')
- c2.Parent = t1
- fWeld('weld',c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
- bl.TopSurface = 0
- bl.CanCollide = true
- bl.BrickColor = game.Players[n2].Character.Torso.BrickColor
- bl.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = bl
- fWeld('weld',t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
- br.TopSurface = 0
- br.CanCollide = true
- br.BrickColor = game.Players[n2].Character.Torso.BrickColor
- br.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = br
- fWeld('weld',t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
- bln.TopSurface = 0
- bln.CanCollide = true
- bln.Shape = 'Ball'
- bln.Size = Vector3.new(1,1,1)
- dm.MeshType = 'Sphere'
- dm.Scale = Vector3.new(0.2,0.2,0.2)
- local brn = Instance.new('Part')
- brn.BottomSurface = 0
- brn.BrickColor = BrickColor.new('Salmon')
- brn.Parent = t2
- local dm = Instance.new('SpecialMesh')
- dm.Parent = brn
- fWeld('weld',t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
- lh2.C1 = CFrame.new(0.2,1.6,0.4) * CFrame.Angles(3.9,-0.4,0)
- rh2.C1 = CFrame.new(-0.2,1.6,0.4) * CFrame.Angles(3.9,0.4,0)
- ls2.C1 = CFrame.new(-0.2,0.9,0.6) * CFrame.Angles(3.9,-0.2,0)
- rs2.C1 = CFrame.new(0.2,0.9,0.6) * CFrame.Angles(3.9,0.2,0)
- ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
- rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
- t1.weldx:Remove()
- we = fWeld('weldx', t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
- n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
- coroutine.resume(coroutine.create(function()
- for i = 1,15 do
- wait()
- we.C1 = we.C1 * CFrame.new(0,0.1,0)
- end
- end))
- fun('Male', 'Female')