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- game.Workspace.NAME.Humanoid.MaxHealth =math.huge
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- local forcefield =Instance.new('ForceField',game.Players.LocalPlayer.Character)
- forcefield:remove()
- -- This script is more recommended then the normal god mode scripts...
- -- But before you use it to enable the god mode go to the very top of the script
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